Hello, I just found a heavy mistake in the system, which was leading to an unjustified exitus, when a player had any time before very high urgencies. Originally I wanted the system to "forget" those high urgencies, but I accidently let the system add them twice! So, I am very sorry when you lost your leadership due to my bad concentration. Hehe :hm: But I am glad to have found and fixed the mistake before the official launch Groove