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Net income, Unemployment and Labor Time

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panzerschmitt
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Post: #1
Net income, Unemployment and Labor Time

Those three should be linked somehow.

My current problem in Limuria is:
High labor time and high net income, but therefor also high unemployment.

Is it possible to somehow decrease all three, with a reform or a certain task? I don't want half of my people to work and earn too much, while the others can't find a job. Education is for quite a while my biggest expense, so they should all be qualified.

28.04.2011 09:42
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Helsworth
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Post: #2
RE: Net income, Unemployment and Labor Time

There are tasks on these subjects and reforms, for example the employment and labor market reforms.


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28.04.2011 11:28
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panzerschmitt
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Post: #3
RE: Net income, Unemployment and Labor Time

Helsworth Wrote:
There are tasks on these subjects and reforms, for example the employment and labor market reforms.


I already let my people work on weekends and during the night Zwinker2 hoping companies would hire more people, but it doesn't seem like that. They are only working longer now.

Labor market reform is excluded by negative income tax.
And what i read about employment reform, it will reduce unemployment, but won't effect labor time, but not sure about that. With the negative effect that investments in my country decrease.

But i want them kind of to hire new people at less labor time and less income, to no extra cost for the company.

But yeah, maybe i will try that soon, if its getting worse.

28.04.2011 14:19
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Helsworth
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Post: #4
RE: Net income, Unemployment and Labor Time

There's a task that allows you to regulated the amount of time people can work, there's also and overtime task, a unions task where there's an option where everyone has to be member of a union if there is one and it reduces income a little while allowing for more people to hire. There is also the wage reduction and the minimum wage tasks.


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This post was last modified: 28.04.2011 16:33 by Helsworth.

28.04.2011 16:28
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panzerschmitt
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Post: #5
RE: Net income, Unemployment and Labor Time

Thank you Helsworth, thats some decent information, which also enlightened me with an important part of the game i haven't thought of so far.

First there is almost a task for every problem.
Second, it seems to be important to save and reactivate some tasks you get in the beginning, because you might need them later.
So far i tried to solve as many tasks as soon as possible, as long as it seems somehow fitting, not thinking about that there might be a point later, where i might need them even more.

This post was last modified: 28.04.2011 18:55 by panzerschmitt.

28.04.2011 18:55
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DRLHyper
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Post: #6
RE: Net income, Unemployment and Labor Time

Your state has so far no big problems; I would not necesarily call long labor times a problem (it increases national productivity in the long run), however your unemployment IS a concern.

Do the Employment Reform. It is compatible with the reforms you have enacted already and will drastically cut unemployment. You may experience a bit of bussiness leaving; but your state is in good enought condition to handle it and come out better.

28.04.2011 22:32
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