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Suggestions: World map

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Malone
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Post: #1
Suggestions: World map

Please post here your suggestions to the coming feature world map.


Politischer Test Test site from Ars Regendi for the evaluation and comparison of political alignments

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28.12.2007 15:05
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Demokraties
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Post: #2
RE: Suggestions: World map

Edit

05.01.2008 18:46
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Rowan
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Post: #3
RE: Suggestions: World map

I'm not sure if this has being suggested already, how could I? You're all speaking in bloody German! Tongue

Anyway, I'd say adding a new feature; land, which you could buy with you're liquid funds or conquer from other nations through use of the military.

The amount of land would also influence your size on the world map. Do you plan on created a new world map or using the real-world one? Creating a new one and randomly placing nations on the map would be a quick and easy option to go for, I'd assume.

11.01.2008 09:40
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Gotomtom
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Post: #4
RE: Suggestions: World map

i'd say let the distance that two nations are apart form each other affect the time that needed to trade with each other aid each other or attack each other depending also on technologie level if you have very fast airplanes the trade can go much faster hoever ships is much cheaper and it might be fun to allow people to choose were they can start

09.02.2008 13:02
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Rowan
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Post: #5
RE: Suggestions: World map

How's the actual coding of the system going?

17.02.2008 09:49
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Malone
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Post: #6
RE: Suggestions: World map

Rowan Wrote:
How's the actual coding of the system going?


The next weeks we implement smaller features, fix bugs and balance the system. When all works properly then, we are going to start the new bigger features.


Politischer Test Test site from Ars Regendi for the evaluation and comparison of political alignments

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17.02.2008 10:10
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Jozef Stalnic
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Post: #7
RE: Suggestions: World map

I think the only mapping system that would work in this game would be the type used by Simcountry.com.

22.02.2008 00:15
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Malone
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Post: #8
RE: Suggestions: World map

Oh, never heard about that game. Seems to be very nice. But our maps won't be that complex.


Politischer Test Test site from Ars Regendi for the evaluation and comparison of political alignments

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22.02.2008 00:37
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Sheep
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Post: #9
RE: Suggestions: World map

I would suppose following algorithm for constructing and later reworking of the map:

Begin in the middle of the map and place the first capital, at coordinates x and y of about 0. Add the next one at North (coordinates x = about 0 and y = about 1). Add the third at Northeast, x and y of about 1. Surround the first capital with six more (East, ..., Northwest) capitals.

So we have one central capital and eight surrounding ones. Let's place number 10 further North, x = about 0 and y = about 2. Again, add the following capitals clockwise (more this time). If necessary, start more circles outside the existing ones, and add the new capitals clockwise.

Ok, we placed only capitals yet, but we wanted entire states. The magic word here is: voronoi diagram. Voronoi diagrams consist of points which divide the space with borderlines between neighbouring points. Both the English and German Wikipedia show examples and suggest algorithms how to create the diagrams. With those algorithms we have basic state borders, still very mathematical and not looking realistic.

There are different approaches to this: randomly modifying the x or y coordiante of the border pixel (while looking they are still together with the neighbour pixels), replacing the straight lines by multiple straight lines of slightly changed angle, replacing them by function values, a combination of the three approaches or anything else. With some effort it is possible to guarantee each state has same size.

Some more notes:

1. This algorithm can be used to generate a lot of state borders before even one state joins the map. Or you can use it to add new borders as soon as a new state is placed on the map.

2. It allows oceans and other areas which arent state territory (for any reason). Just place multiple ocean 'capitals' and borders to the sea will be generated. Small seas could be added into state territories to the map bitmap after generating it, with another algorithm.

3. Automatically places states of about same age as neighbours, so there will be fairer wars. However, this useful effect fades as soon as the circles of capitals become bigger. Also, if you want to recycle a state territory which lost it's leader, and place a new state there, it will be surrounded by older states.

4. Of course, you dont have to start new circles at North, and you dont have to fill them clockwise. You could also go for a first circle with just four capitals, or six for hexagon strategy.

5. The coordinates with 'about' values help to let the map look more realistic. Imagine a real map with capitals exactly placed on a grid...

Oh well, perhaps it helps when it's time for the map. Smile


22.02.2008 03:07
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milen
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Post: #10
RE: Suggestions: World map

Sheep's suggestions sound very good, I think if they are implemented, the game would be enormously enriched!

30.03.2008 00:48
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