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Tick change / Tick Änderung

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Malone
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Post: #1
Tick change / Tick Änderung

The ticks will be changed om Wednesday, April 4th, to 0:00 and 12:00 CET - so the second tick on Wednesday will be two hours later on 0:00. The attack barrier will start at 22:00 CET.

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Die Ticks werden am Mittwoch, den 4. April, auf 12:00 und 0:00 MET verlegt. Der zweite Tick am Mittwoch findet dann um 0:00 statt 22:00 Uhr statt. Die Angriffssperre beginnt um 22:00 Uhr.


Politischer Test Test site from Ars Regendi for the evaluation and comparison of political alignments

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01.04.2012 22:24
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Rising Phoenix
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Post: #2
RE: Tick change / Tick Änderung

I get the feeling you administrators are starting to like this 'tick change' thing. This is the second time in the same year.

01.04.2012 22:44
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Nietzsche
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Post: #3
RE: Tick change / Tick Änderung

We kind of forced them to with our endless debates about the best Tick times... this appears to be a good compromise though.

01.04.2012 22:51
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Gisbert
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Post: #4
RE: Tick change / Tick Änderung

Wunderbar, dann kann ich endlich wieder kurz vorm Bettchen noch mal ne Runde "Arsen"..."Regendieren"..."Aringdingdingen" Kopfkratz


Ich möchte schlafend sterben wie mein Opa, nicht kreischend und schreiend wie sein Beifahrer.
01.04.2012 22:52
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ystradband
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Aranjuez
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Post: #5
RE: Tick change / Tick Änderung

It's fair enough for them to try to strike a balance between player needs and game revenue. Hopefully this tick change will achieve that (though I'm sure there'll be a few comments the increased window for defending against attacks)...


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01.04.2012 22:55
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Lord Alexander
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Post: #6
RE: Tick change / Tick Änderung

Malone Wrote:
The ticks will be changed om Wednesday, April 4th, to 0:00 and 12:00 CET - so the second tick on Wednesday will be two hours later on 0:00. The attack barrier will start at 22:00 CET.

-----------------------

Die Ticks werden am Mittwoch, den 4. April, auf 12:00 und 0:00 MET verlegt. Der zweite Tick am Mittwoch findet dann um 0:00 statt 22:00 Uhr statt. Die Angriffssperre beginnt um 22:00 Uhr.

umpf

ystradband Wrote:
It's fair enough for them to try to strike a balance between player needs and game revenue. Hopefully this tick change will achieve that (though I'm sure there'll be a few comments the increased window for defending against attacks)...

The only problem is that it will not contribute to their revenue.

This post was last modified: 01.04.2012 22:59 by Lord Alexander.

01.04.2012 22:56
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Nietzsche
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Post: #7
RE: Tick change / Tick Änderung

Gisbert Wrote:
Wunderbar, dann kann ich endlich wieder kurz vorm Bettchen noch mal ne Runde "Arsen"..."Regendieren"..."Aringdingdingen" Kopfkratz


Zumindest 'Arsen' steht bereits im Duden, bist aber schon echt ein krasser Typ, dass du dir den Scheiß kurz vorm Pennen reinziehst. Hehe

01.04.2012 23:00
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Malone
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Post: #8
RE: Tick change / Tick Änderung

ystradband Wrote:
It's fair enough for them to try to strike a balance between player needs and game revenue. Hopefully this tick change will achieve that (though I'm sure there'll be a few comments the increased window for defending against attacks)...


Well, meanwhile it is also a question of computing power: we can lower the computing phase again. And, high noon and midnight are easy to handle times.


Politischer Test Test site from Ars Regendi for the evaluation and comparison of political alignments

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01.04.2012 23:28
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Rising Phoenix
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Post: #9
RE: Tick change / Tick Änderung

Malone Wrote:

ystradband Wrote:
It's fair enough for them to try to strike a balance between player needs and game revenue. Hopefully this tick change will achieve that (though I'm sure there'll be a few comments the increased window for defending against attacks)...


Well, meanwhile it is also a question of computing power: we can lower the computing phase again. And, high noon and midnight are easy to handle times.

Well, that is definetly benefical for everyone.

01.04.2012 23:51
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